Wednesday, July 22, 2009

Making the Cut

Sorry about the lapse in blog updates. Things have been hectic around here. Something in the plumbing broke upstairs last week, leaving my room flooded. This week, I had surgery, and am currently recovering. So, yeah, not much has been going on in the way of development. Once I recover from surgery (hopefully before the end of next week), I'll be back to work. Just wanted to let you all know what's up.

Thursday, July 9, 2009

Mythic Web Site

Hey folks, just wanted to let you know that I've added a simple section to my Web site dedicated to Mythic. There you'll find some documents such as progress reports and character profiles, as well as images and animations. Head on over to theraje.camendesign.com/mythic and check out the cool stuff you can find there, and check back occasionally for new additions!

Lua Lua

No, it's not the name of a mostly incoherent song from earlier in the past century. Lua is an extension programming language used for scripting. It is a light-weight library that allows you to "script" data, functions, etc. into your application without having to recompile your program code. This can make your program a lot more flexible - you can change the way your program behaves without having to alter its internal code directly (assuming your program is set up properly, of course).

I got acquainted with Lua programming last night. I read most of the "Programming in Lua" guide after it was delivered yesterday afternoon, and dove in. Lua programming is assuredly... different, but it's not hard to get the hang of it. It's certainly new to me the way data and the like are handled, but it's nothing earth-shattering.

So, what will Lua do for Mythic? I aim to use Lua scripting for things like cut-scene automation and program configuration. I haven't had time to delve too deeply into everything that Lua can do for a project like Mythic, so I may be missing a few things. More time getting to know Lua will tell the whole story.

Saturday, July 4, 2009

Making of a Modern Myth

I told you in my last blog entry that I would possibly give you another update the same week, and here it is - only a few hours late!

I've mainly been working on composing some tunes for the game. That's right - not only am I doing the writing, programming, art, and design for Mythic, I'm also laying down the beats. My skill and experience with music are comparatively limited, however. The samples I've sent out to my inner circle have gotten satisfactory reviews though, so I'm hoping that I'll be able to fit in some of my music. If not, I know a party who may be interested in contributing on that end, so it's all good.

After getting a few more tracks produced, I plan on starting on the scripting engine for the game, as well as getting a start on the character animations.

Now that I've given you an update on what's been going on with the project, allow me to go into a little detail on the story behind the game.

"When an ancient artifact never mentioned in history surfaces, it is studied, then passingly considered a relic destined for the museum. Put on display just before a big show there, the curator instructs a pair of night watchmen to keep an eye on things and make sure nothing undesirable happens on the eve of the debut. In the meantime, the discovery of the artifact has not gone unnoticed by a certain malevolent deity.

"As one museum guard, Carter, checks in on his partner-in-training over the radio, there is no response. Upon discovering the whereabouts of his coworker, Carter notices him acting very strangely. When Carter sees his partner holding a museum exhibit in his hands, the trainee disappears into thin air - leaving no trace but a hole torn in mid-air.

"When Carter approaches to examine, the rip in space pulls him in, and he is hurled into a strange void-like realm. His partner stands before a beautiful woman in flowing robes, asking for immortality in exchange for presenting her the exhibit. However, this woman, who claims to be a goddess, is not at all what she appears to be. After taking her prize, the goddess cuts down Carter's friend, leaving him to die as she transforms into a lanky man in a suit and hat, who then turns his attention to a horrified Carter.

"Who is this shape-shifting stranger? Why is he after a museum exhibit? What will become of Carter? These are answers to but a few questions that will arise when worlds collide. Gods and goddesses long forgotten will return to the limelight. Heroic figures from long ago will be reborn. Horrific monsters once vanquished will return to wreak havoc. Welcome to the making of a modern legend."


Stay tuned for more updates!